M:tG card similarity search
1W · Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)
Name | Mana | Type | Text |
---|---|---|---|
Nissa, Voice of Zendikar | 1GG | Legendary Planeswalker — Nissa | [+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control. Loyalty 3 |
Storm Front | G | Enchantment | {G}{G}: Tap target creature with flying. |
Owen Grady, Raptor Trainer | 1RG | Legendary Creature — Human Soldier Scientist | Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. 3/2 |
Screeching Scorchbeast | 4BB | Creature — Bat Mutant | Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. 5/5 |
Ral, Izzet Viceroy | 3UR | Legendary Planeswalker — Ral | [+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. [−3]: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. [−8]: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." Loyalty 5 |
Domri, City Smasher | 4RG | Legendary Planeswalker — Domri | [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4 |
Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |
The Trickster-God's Heist | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life. |
Razorfin Abolisher | 2U | Creature — Merfolk Wizard | {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2 |
Sunbringer's Touch | 2GG | Sorcery | Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) |