Card Codex

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17 May 2024: Card library updated.

Unbounded Potential

1W · Instant

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Unfinished Business 3WWSorcery Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Double Cross 3BBSorcery Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.
Sage's Row Denizen 2UCreature — Vedalken Wizard Whenever another blue creature enters the battlefield under your control, target player mills two cards. 2/3
Spread the Sickness 4BSorcery Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Turn the Earth GInstant Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Repudiate G/UG/UInstant Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Stifle UInstant Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Contested Cliffs Land {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Adamant Will 1WInstant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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