Card Codex

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17 May 2024: Card library updated.

Unbounded Potential

1W · Instant

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
Panic Spellbomb 1Artifact {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
A-Sorcerer Class UREnchantment — Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Illusionary Terrain UUEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
Wave of Indifference XRSorcery X target creatures can't block this turn.
Boomflinger Artifact — Contraption Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
Command Beacon Land {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Skywarp Skaab 3UUCreature — Zombie Drake Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. 2/5
Radjan Spirit 3GCreature — Spirit {T}: Target creature loses flying until end of turn. 3/2
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Lair Delve 2GSorcery Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
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