M:tG card similarity search
1W · Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Icon of Ancestry | 3 | Artifact | As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
| Mystic Genesis | 2GUU | Instant | Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. |
| Cloak of Feathers | U | Sorcery | Target creature gains flying until end of turn. Draw a card. |
| Leap | U | Instant | Target creature gains flying until end of turn. Draw a card. |
| Mana Geode | 3 | Artifact | When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color. |
| Arbor Colossus | 2GGG | Creature — Giant | Reach {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls. 6/6 |
| Gruul Guildmage | R/GR/G | Creature — Human Shaman | ({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn. 2/2 |
| Gift Horse | Artifact — Contraption | Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. | |
| Fortune, Loyal Steed | 2W | Legendary Creature — Beast Mount | When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4 |
| Provoke the Trolls | 3R | Instant | Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. |