Card Codex

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17 May 2024: Card library updated.

Unchecked Growth

2G · Instant — Arcane

Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Aerial Formation UInstant Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Cyclical Evolution 3GGSorcery Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Lionheart Maverick WCreature — Human Knight Vigilance {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. 1/1
Part Water XXUSorcery X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
Stonehoof Chieftain 7GCreature — Centaur Warrior Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Blood Lust 1RInstant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Torch Drake 3UCreature — Drake Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2
Tower Drake 2UCreature — Drake Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1
Rush the Room RInstant Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
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