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17 May 2024: Card library updated.

Uncivil Unrest

4R · Enchantment

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Similar cards

Color identity:
NameManaTypeText
Beacon of Destiny 1WCreature — Human Cleric {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3
Lava Burst XRSorcery Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Flameblade Angel 4RRCreature — Angel Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. 4/4
Nova Pentacle 4Artifact {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Inquisitor's Flail 2Artifact — Equipment If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}
Fire Servant 3RRCreature — Elemental If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. 4/3
Luminesce WInstant Prevent all damage that black sources and red sources would deal this turn.
Harm's Way WInstant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
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