M:tG card similarity search
2RR · Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Name | Mana | Type | Text |
---|---|---|---|
Wall of Water | 1UU | Creature — Wall | Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5 |
Stronghold Taskmaster | 2BB | Creature — Giant Minion | Other black creatures get -1/-1. 4/3 |
Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
Moat | 2WW | Enchantment | Creatures without flying can't attack. |
Nylea, God of the Hunt | 3G | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn. 6/6 |
Serpentine Basilisk | 2GG | Creature — Basilisk | Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/3 |
Walking Desecration | 2B | Creature — Zombie | {B}, {T}: Creatures of the creature type of your choice attack this turn if able. 1/1 |
Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
Glory of Warfare | 2RW | Enchantment | As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2. |
Sickle Dancer | 2B | Creature — Human Warrior | Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2 |