Card Codex

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17 May 2024: Card library updated.

Uncontrolled Infestation

1R · Enchantment — Aura

Enchant nonbasic land When enchanted land becomes tapped, destroy it.

Similar cards

Color identity:
NameManaTypeText
Living Lands 3GEnchantment All Forests are 1/1 creatures that are still lands.
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Stirring Wildwood Land Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Icequake 1BBSorcery Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
Lumbering Falls Land Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Lava Flow 3RRSorcery Destroy target creature or land.
Wrecking Ball 2BRInstant Destroy target creature or land.
Thermokarst 1GGSorcery Destroy target land. If that land was a snow land, you gain 1 life.
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