Card Codex

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17 May 2024: Card library updated.

Uncontrolled Infestation

1R · Enchantment — Aura

Enchant nonbasic land When enchanted land becomes tapped, destroy it.

Similar cards

Color identity:
NameManaTypeText
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Army Ants 1BRCreature — Insect {T}, Sacrifice a land: Destroy target land. 1/1
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Chimeric Idol 3Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Cave of the Frost Dragon Land If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Vivify 2GInstant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
Balduvian Conjurer 1UCreature — Human Wizard {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Back to Nature 1GInstant Destroy all enchantments.
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