Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Uncovered Clues

2U · Sorcery

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Chromescale Drake 6UUUCreature — Drake Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. 3/4
Collectigull 2WCreature — Bird Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. 1/1
Vesuvan Drifter 2UCreature — Shapeshifter Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying. 2/4
Free the Fae 1UInstant — Adventure Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
Trove Mage 2UCreature — Human Wizard When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle. 2/2
Errand-Rider of Gondor 2WCreature — Human Soldier When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. 3/2
Marchesa, Dealer of Death UBRLegendary Creature — Human Rogue Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/4
Murmurs from Beyond 2UInstant — Arcane Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Arcane Investigator 1UCreature — Elf Wizard Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/1
Steam Augury 2URInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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