M:tG card similarity search
3B · Creature — Zombie
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Dinosaur Egg | 1G | Creature — Dinosaur Egg | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When Dinosaur Egg dies, you may discover X, where X is its toughness. 0/3 |
Give No Ground | 3W | Instant | Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. |
Lawless Broker | 2B | Creature — Aetherborn Rogue | When Lawless Broker dies, put a +1/+1 counter on target creature you control. 3/2 |
Relentless Dead | BB | Creature — Zombie | Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield. 2/2 |
Cold Case Cracker | 3U | Creature — Spirit Detective | Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Scythe of the Wretched | 2 | Artifact — Equipment | Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4} |
Squirrel-Powered Scheme | 2B | Enchantment | Increase the result of each die you roll by 2. |
Moment of Defiance | 2B | Instant | Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. |
Stinging Shot | G | Instant | Put three -1/-1 counters on target creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.) |
Tuknir Deathlock | RRGG | Legendary Creature — Human Wizard | Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2 |