M:tG card similarity search
4W · Enchantment
When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Name | Mana | Type | Text |
---|---|---|---|
Funeral Pyre | W | Instant | Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying. |
Duelist's Heritage | 2W | Enchantment | Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. |
Unyielding Gatekeeper | 1W | Creature — Elephant Cleric | Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. 3/2 |
Oath of the Grey Host | 3B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying. |
Vedalken Blademaster | 2U | Creature — Vedalken Soldier | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/3 |
Three Blind Mice | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. |
Assemble | 4GW | Instant | Create three 2/2 green and white Elf Knight creature tokens with vigilance. |
Abzan Ascendancy | WBG | Enchantment | When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. |
Hazezon, Shaper of Sand | RGW | Legendary Creature — Human Warrior | Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3 |
Call the Coppercoats | 2W | Instant | Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control. |