Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Undercity's Embrace

2B · Instant

Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.

Similar cards

Color identity:
NameManaTypeText
Haywire Mite 1Artifact Creature — Insect When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. 1/1
Psychic Transfer 4USorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Chittering Harvester 5BCreature — Nightmare Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. 4/6
Market Gnome WArtifact Creature — Gnome When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card. 0/3
Shadow Slice 4BSorcery Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Student of Ojutai 3WCreature — Human Monk Whenever you cast a noncreature spell, you gain 2 life. 2/4
Overwhelming Stampede 3GGSorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Plaguemaw Beast 3GGCreature — Phyrexian Beast {T}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Cruel Grimnarch 5BCreature — Phyrexian Cleric Deathtouch When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. 5/5
Intimidation Campaign 1UBEnchantment When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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