M:tG card similarity search
1B · Sorcery
Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Name | Mana | Type | Text |
---|---|---|---|
Pardic Swordsmith | 2R | Creature — Dwarf | {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. 1/1 |
Ambergris, Agent of Destruction | 2RR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn. 4/3 |
Forger's Foundry | 2U | Artifact | {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. |
Gloomlance | 3BB | Sorcery | Destroy target creature. If that creature was green or white, its controller discards a card. |
Archaeological Dig | Land | {T}: Add {C}. {T}, Sacrifice Archaeological Dig: Add one mana of any color. | |
Case of the Locked Hothouse | 3G | Enchantment — Case | You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. |
Furyblade Vampire | 1R | Creature — Vampire Berserker | Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2 |
Marvo, Deep Operative | 3UB | Legendary Creature — Octopus Rogue | Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8 |
Fateful Showdown | 2RR | Instant | Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
Witch's Mark | 1R | Sorcery | You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |