Card Codex

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17 May 2024: Card library updated.

Undercity Upheaval

1GG · Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Embereth Skyblazer 3RCreature — Human Knight As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3
Vigor Mortis 2BBSorcery Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Worldsoul Colossus XGWCreature — Elemental Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. 0/0
Halimar Excavator 1UCreature — Human Wizard Ally Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control. 1/3
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Super-Duper Lost 4UInstant Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Combine Guildmage GUCreature — Merfolk Wizard {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2
Ivy Elemental XGCreature — Elemental Ivy Elemental enters the battlefield with X +1/+1 counters on it. 0/0
Contractual Safeguard 2WInstant Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Hunt the Weak 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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