Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Undertow

2U · Enchantment

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Similar cards

Color identity:
NameManaTypeText
Dreadlight Monstrosity 4UUCreature — Crab Horror Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. 5/5
Gutter Skulker 3UCreature — Spirit Gutter Skulker can't be blocked as long as it's attacking alone. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/3
Slayer's Cleaver 3Artifact — Equipment Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip {4}
Hot Soup 1Artifact — Equipment Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Metathran Transport 1UUCreature — Metathran Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Protective Bubble 3UEnchantment — Aura Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Dread Charge 3BSorcery Black creatures you control can't be blocked this turn except by black creatures.
Wooden Stake 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Neurok Spy 2UCreature — Human Rogue Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2
Merfolk Sovereign 1UUCreature — Merfolk Noble Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. 2/2
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