M:tG card similarity search
2U · Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Name | Mana | Type | Text |
---|---|---|---|
Blow Your House Down | 2R | Sorcery | Up to three target creatures can't block this turn. Destroy any of them that are Walls. |
Anurid Swarmsnapper | 2G | Creature — Frog Beast | Reach (This creature can block creatures with flying.) {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. 1/4 |
Squeak By | W | Sorcery — Adventure | Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. |
Underworld Cerberus | 3BR | Creature — Dog | Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6 |
Glassdust Hulk | 3WU | Artifact Creature — Golem | Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) 3/4 |
Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
Alluring Scent | 1GG | Sorcery | All creatures able to block target creature this turn do so. |
Bloodscent | 3G | Instant | All creatures able to block target creature this turn do so. |
Taunting Challenge | 1GG | Sorcery | All creatures able to block target creature this turn do so. |
Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |