M:tG card similarity search
3BR · Creature — Dog
Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6
Name | Mana | Type | Text |
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Surge Mare | UU | Creature — Horse Fish | Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5 |
Gaea's Protector | 3G | Creature — Elemental Warrior | Gaea's Protector must be blocked if able. 4/2 |
Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
Workshop Assistant | 3 | Artifact Creature — Construct | When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. 1/2 |
Nephalia | Plane — Innistrad | At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand. | |
Confession Dial | 3 | Artifact | When Confession Dial enters the battlefield, surveil 3. {T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) |
Unbreakable Bond | 4B | Sorcery | Return target creature card from your graveyard to the battlefield with a lifelink counter on it. |
Plague Spores | 4BR | Sorcery | Destroy target nonblack creature and target land. They can't be regenerated. |
Dark Hatchling | 4BB | Creature — Horror | Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3 |
Cryptic Coat | 2U | Artifact — Equipment | When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return Cryptic Coat to its owner's hand. |