M:tG card similarity search
WB · Enchantment Creature — Human Cleric
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rejuvenation Chamber | 3 | Artifact | Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. |
Obyra, Dreaming Duelist | UB | Legendary Creature — Faerie Warrior | Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. 2/2 |
Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |
Heroes Remembered | 6WWW | Sorcery | You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Healer of the Pride | 3W | Creature — Cat Cleric | Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3 |
Zarichi Tiger | 3W | Creature — Cat | {1}{W}, {T}: You gain 2 life. 2/3 |
Poisonbelly Ogre | 4B | Creature — Ogre Warrior | Whenever another creature enters the battlefield, its controller loses 1 life. 3/3 |
Shadows of the Past | 1B | Enchantment | Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard. |
Gray Merchant of Alphabet | 3BB | Creature — Zombie Performer | When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4 |
Dogged Pursuit | 3B | Enchantment | At the beginning of your end step, each opponent loses 1 life and you gain 1 life. |