Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unerring Sling

3 · Artifact

{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.

Similar cards

Color identity:
NameManaTypeText
Caverns of Despair 2RRWorld Enchantment No more than two creatures can attack each combat. No more than two creatures can block each combat.
Rubble 2RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
Windreader Sphinx 5UUCreature — Sphinx Flying Whenever a creature with flying attacks, you may draw a card. 3/7
War-Trained Slasher 3RCreature — Wolverine Dinosaur Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3
Delete XRRSorcery Delete deals X damage to each nonartifact creature and each player.
Lesser Gargadon 2RRCreature — Beast Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 6/4
Catti-brie of Mithral Hall GWLegendary Creature — Human Archer First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. 2/2
Clay Revenant 1Artifact Creature — Golem Clay Revenant enters the battlefield tapped. {2}{B}: Return Clay Revenant from your graveyard to your hand. 1/2
Mob Rule 4RRSorcery Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Marsh Viper 3GCreature — Snake Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2
Page 276