M:tG card similarity search
3 · Artifact
{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
Name | Mana | Type | Text |
---|---|---|---|
Tide Skimmer | 3U | Creature — Drake | Flying Whenever you attack with two or more creatures with flying, draw a card. 2/3 |
Awesome Presence | U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it. |
Hokori, Dust Drinker | 2WW | Legendary Creature — Spirit | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. 2/2 |
Craven Knight | 1B | Creature — Human Knight | Craven Knight can't block. 2/2 |
Psychic Overload | 3U | Enchantment — Aura | Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." |
Sarkhan's Unsealing | 3R | Enchantment | Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. |
Bloodthirster | 5R | Creature — Demon | Flying, trample Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase. Bloodthirster can't attack a player it has already attacked this turn. 6/6 |
Lure | 1GG | Enchantment — Aura | Enchant creature All creatures able to block enchanted creature do so. |
Master of Etherium | 2U | Artifact Creature — Vedalken Wizard | Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */* |
Break Through the Line | 1R | Enchantment | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. |