M:tG card similarity search
1R · Sorcery
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Unconventional Tactics | 2W | Sorcery | Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |
Vial of Poison | 1 | Artifact | {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Aquastrand Spider | 1G | Creature — Spider Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) 0/0 |
Soulshriek | B | Instant | Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. |
Rumbleweed | 10G | Creature — Plant Elemental | This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 8/8 |
Unscythe, Killer of Kings | UBBR | Legendary Artifact — Equipment | Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2} |
Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |
A-Bruenor Battlehammer | 2RW | Legendary Creature — Dwarf Warrior | Each creature you control gets +2/+0 for each Equipment attached to it. {0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. 5/4 |
Fame | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn. |