Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unexpected Conversion

2U · Sorcery

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.

Similar cards

Color identity:
NameManaTypeText
Misdirection 3UUInstant You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
Search for Glory 2WSnow Sorcery Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Rousing Refrain 3RRSorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Grim Lavamancer RCreature — Human Wizard {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. 1/1
Arjun, the Shifting Flame 4URLegendary Creature — Sphinx Wizard Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5
The Modern Age 1UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Draw a card, then discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
Whirling Catapult 4Artifact {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
Divine Gambit WWSorcery Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Angelic Edict 4WSorcery Exile target creature or enchantment.
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