Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unexplained Vision

4U · Sorcery

Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.

Similar cards

Color identity:
NameManaTypeText
Kyren Legate 1RCreature — Goblin If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste 1/1
Search for Glory 2WSnow Sorcery Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Mogg Conscripts RCreature — Goblin Mogg Conscripts can't attack unless you've cast a creature spell this turn. 2/2
Thatcher Revolt 2RSorcery Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Incendiary Sabotage 2RRInstant As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
Faerie Mechanist 3UArtifact Creature — Faerie Artificer Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2
Spontaneous Combustion 1BRInstant As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
Bygone Bishop 2WCreature — Spirit Cleric Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Ramos, Dragon Engine 6Legendary Artifact Creature — Dragon Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. 4/4
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
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