Card Codex

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17 May 2024: Card library updated.

Unflinching Courage

1GW · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Similar cards

Color identity:
NameManaTypeText
Success! WInstant Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
Survive the Night 2WInstant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Lure 1GGEnchantment — Aura Enchant creature All creatures able to block enchanted creature do so.
Centaur Chieftain 3GCreature — Centaur Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." 3/3
Quickbeam, Upstart Ent 4GGLegendary Creature — Treefolk Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6
Gnarled Scarhide BEnchantment Creature — Minotaur Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block. 2/1
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Tuskguard Captain 2GCreature — Human Warrior Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. 2/3
Nature's Embrace 2GEnchantment — Aura Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Power Matrix 4Artifact {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
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