Card Codex

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17 May 2024: Card library updated.

Unholy Indenture

2B · Enchantment — Aura

Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

Similar cards

Color identity:
NameManaTypeText
Rite of Harmony GWInstant Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Burrowing Razormaw 2GCreature — Beast When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) 4/2
Monkey- Creature — Monkey Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +2/+2
Strange Augmentation BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Cooped Up 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
Dreadful Apathy 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
Bulette 3GCreature — Beast At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. 3/3
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