M:tG card similarity search
2 · Artifact — Equipment Vehicle
First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1 3/1
Name | Mana | Type | Text |
---|---|---|---|
Molten Primordial | 5RR | Creature — Avatar | Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4 |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
Rebellion of the Flamekin | 3R | Tribal Enchantment — Elemental | Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) |
Scorch Rider | 3R | Creature — Human Warrior | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. 4/3 |
Whispering Snitch | 1B | Creature — Vampire Rogue | Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. 1/3 |
Meddling Youths | 3RW | Creature — Human Detective | Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/5 |
Revel of the Fallen God | 3RRGG | Sorcery | Create four 2/2 red and green Satyr creature tokens with haste. |
Stirring Bard | 3R | Creature — Dragon Bard | Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4 |
Eldrazi Obligator | 2R | Creature — Eldrazi | Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste 3/1 |
Mirage Phalanx | 4RR | Creature — Human Soldier | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." 4/4 |