Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unified Front

3W · Sorcery

Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.

Similar cards

Color identity:
NameManaTypeText
Fractal Harness X2GArtifact — Equipment When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Teferi's Moat 3WUEnchantment As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.
Skull Storm 7BBSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
Automated Artificer 2Artifact Creature — Artificer {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. 1/3
Mana Cannons 2REnchantment Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Aerial Responder 1WWCreature — Dwarf Soldier Flying, vigilance, lifelink 2/3
Opal Guardian WWWEnchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Perception Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Construction Arsonist 1RCreature — Goblin Rogue Wizard When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent." Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors. 2/2
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