Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unified Strike

W · Instant

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Tree of Perdition 3BCreature — Plant Defender {T}: Exchange target opponent's life total with Tree of Perdition's toughness. 0/13
Reclamation 2GWEnchantment Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Archangel Elspeth 2WWLegendary Planeswalker — Elspeth [+1]: Create a 1/1 white Soldier creature token with lifelink. [−2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying. [−6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield. Loyalty 4
Elite Spellbinder 2WCreature — Human Cleric Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. 3/1
Fireball XRSorcery This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Arboreal Alliance XGGEnchantment When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Verdant Sun's Avatar 5GGCreature — Dinosaur Avatar Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 5/5
Angelic Benediction 3WEnchantment Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
Invasion of Gobakhan 1WBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Seal from Existence 1WWEnchantment Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
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