Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unique Charmed Pants

· Stickers

{TK}{TK} — {T}: Add one mana of any color. {TK}{TK}{TK} — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/8

Similar cards

Color identity:
NameManaTypeText
Weathered Sentinels 3Artifact Creature — Wall Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5
Lurking Nightstalker BBCreature — Nightstalker Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1
Reckless Pangolin 2GCreature — Pangolin Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. 2/2
River of Tears Land {T}: Add {U}. If you played a land this turn, add {B} instead.
Sea Scryer 1UCreature — Merfolk Wizard {T}: Add {C}. {1}, {T}: Add {U}. 1/1
Aether Mutation 3GUSorcery Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Death Cloud XBBBSorcery Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
Oyaminartok, Polar Werebear 2GGLegendary Creature — Giant Bear Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. {U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells. 4/5
Reaper of Night 5BBCreature — Specter Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5
Akiri, Fearless Voyager 1RWLegendary Creature — Kor Warrior Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3
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