M:tG card similarity search
3RR · Instant
Unleash Shell deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
Name | Mana | Type | Text |
---|---|---|---|
Grasping Thrull | 3WB | Creature — Thrull | Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. 3/3 |
Thunder Dragon | 5RR | Creature — Dragon | Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5 |
Ronin Cliffrider | 3RR | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2 |
Creeping Bloodsucker | 1B | Creature — Vampire | At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. 1/2 |
Smoldering Tar | 2BR | Enchantment | At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery. |
Garruk Relentless | 3G | Legendary Planeswalker — Garruk | When Garruk Relentless has two or fewer loyalty counters on him, transform him. [0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. [0]: Create a 2/2 green Wolf creature token. Loyalty 3 |
Kolaghan Aspirant | 1R | Creature — Human Warrior | Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. 2/1 |
Somberwald Vigilante | R | Creature — Human Warrior | Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. 1/1 |
Hansk, Slayer Zealot | 2RG | Legendary Creature — Human Archer | At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. 4/4 |
Guard Dogs | 3W | Creature — Dog | {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2 |