Card Codex

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17 May 2024: Card library updated.

Unleash the Flux

· Phenomenon

When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)

Similar cards

Color identity:
NameManaTypeText
Sentry Oak 4WCreature — Treefolk Warrior Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 3/5
Weathered Runestone 2Artifact Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Chains of Custody 2WEnchantment — Aura Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Lavinia of the Tenth 3WULegendary Creature — Human Soldier Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4
Now I Know My ABC's 1UUEnchantment At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Plated Pegasus 2WCreature — Pegasus Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player. 1/2
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
Furnace of Rath 1RRREnchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Dictate of the Twin Gods 3RREnchantment Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Havoc 1REnchantment Whenever an opponent casts a white spell, they lose 2 life.
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