Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unlikely Alliance

1W · Enchantment

{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Warrior's Stand 1WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
Sparring Golem 3Artifact Creature — Golem Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2
Sai of the Shinobi 1Artifact — Equipment Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. Equip {2}
Stormrider Rig 2Artifact — Equipment Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
Rabid Elephant 4GCreature — Elephant Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 3/4
Dredging Claw 2Artifact — Equipment Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
Phoenix of Ash 1RRCreature — Phoenix Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2
Hagra Crocodile 3BCreature — Crocodile Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Shadow Lance WEnchantment — Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn.
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