M:tG card similarity search
1W · Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Serve | 1U | Instant | Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
| Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |
| Strength of Isolation | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Death Wind | XB | Instant | Target creature gets -X/-X until end of turn. |
| Demon's Grasp | 4B | Sorcery | Target creature gets -5/-5 until end of turn. |
| Disfigure | B | Instant | Target creature gets -2/-2 until end of turn. |
| Dismember | 1B/PB/P | Instant | ({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn. |
| Disorient | 3U | Instant | Target creature gets -7/-0 until end of turn. |
| Fatal Fumes | 3B | Instant | Target creature gets -4/-2 until end of turn. |
| Flatten | 3B | Instant | Target creature gets -4/-4 until end of turn. |