M:tG card similarity search
1W · Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Thunder Wall | 1UU | Creature — Wall | Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2 |
Guardians' Pledge | 1WW | Instant | White creatures you control get +2/+2 until end of turn. |
Robe of Stars | 1W | Artifact — Equipment | Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1} |
Dwarven Lightsmith | 5W | Creature — Dwarf Cleric | Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4 |
Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
Vampire Aristocrat | 2B | Creature — Vampire Rogue Noble | Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2 |
Cutthroat Maneuver | 3B | Instant | Up to two target creatures each get +1/+1 and gain lifelink until end of turn. |
Fervent Charge | 1RWB | Enchantment | Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
Honor Guard | W | Creature — Human Soldier | {W}: Honor Guard gets +0/+1 until end of turn. 1/1 |