M:tG card similarity search
2BB · Creature — Zombie Assassin
{B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Chastise | 3W | Instant | Destroy target attacking creature. You gain life equal to its power. |
Agonizing Demise | 3B | Instant | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller. |
Diaochan, Artful Beauty | 3R | Legendary Creature — Human Advisor | {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. 1/1 |
Jagged-Scar Archers | 1GG | Creature — Elf Archer | Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */* |
Destroy Evil | 1W | Instant | Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment. |
Cast Off | 3WW | Sorcery — Adventure | Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
Mighty Emergence | 2G | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. |
Extinguish All Hope | 4BB | Sorcery | Destroy all nonenchantment creatures. |
Exit Specialist | 1U | Creature — Human Detective | Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1 |
Hearth Charm | R | Instant | Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn. |