M:tG card similarity search
R · Creature — Human Citizen
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Thieves' Fortune | 2U | Tribal Instant — Rogue | Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
Long-Term Plans | 2U | Instant | Search your library for a card, then shuffle and put that card third from the top. |
Wild Goose Chase | GU | Instant — Adventure | Draw two cards, then discard two cards. Create a Food token. |
Mirrormere Guardian | 2G | Creature — Dwarf Soldier | When Mirrormere Guardian dies, the Ring tempts you. 4/2 |
Work a Double | 2RR | Sorcery | Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) |
Renegade Silent | 3U | Creature — Alien Horror | At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 3/3 |
Frenetic Sliver | 1UR | Creature — Sliver | All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." 2/2 |
Exultant Cultist | 2U | Creature — Human Wizard | When Exultant Cultist dies, draw a card. 2/2 |
Throne Warden | 1W | Creature — Human Soldier | At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden. 2/2 |
Wings of Hubris | 2 | Artifact — Equipment | Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |