M:tG card similarity search
2G · Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |
Death Tyrant | 4B | Creature — Beholder Skeleton | Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. 4/6 |
Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
Dwarven Catapult | XR | Instant | Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. |
Nurgle's Conscription | 4B | Instant | Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard. |
Hurloon Shaman | 1RR | Creature — Minotaur Shaman | When Hurloon Shaman dies, each player sacrifices a land. 2/3 |
Reality Shift | 1U | Instant | Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) |
Siren's Ruse | 1U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. |
Ricochet | R | Enchantment | Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary. |