Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unnatural Aggression

2G · Instant

Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Massacre Girl, Known Killer 2BBLegendary Creature — Human Assassin Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4
Territorial Hammerskull 2WCreature — Dinosaur Whenever Territorial Hammerskull attacks, tap target creature an opponent controls. 2/3
Liesa, Forgotten Archangel 2WWBLegendary Creature — Angel Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. 4/5
Stasis Snare 1WWEnchantment Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
Ravenous Chupacabra 2BBCreature — Beast Horror When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. 2/2
Chained to the Rocks WEnchantment — Aura Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
On Thin Ice WSnow Enchantment — Aura Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
Lurking Chupacabra 3BCreature — Beast Horror Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. 2/3
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Solitary Sanctuary 2WEnchantment When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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