Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unnatural Endurance

B · Instant

Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.

Similar cards

Color identity:
NameManaTypeText
Steelgaze Griffin 4UCreature — Griffin Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. 2/4
Mantle of Tides UArtifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Dire Flail RArtifact — Equipment Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Defender of the Order 3WCreature — Human Cleric Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4
Setessan Griffin 4WCreature — Griffin Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2
Horn of Valhalla 1WArtifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {3}
Pennon Blade 3Artifact — Equipment Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Graceful Cat 2WCreature — Cat Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. 2/2
Battle Plan 3REnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Beaming Defiance 1WInstant Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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