M:tG card similarity search
1GGGG · Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Thaumaturgist | 2R | Creature — Dwarf Shaman | {T}: Switch target creature's power and toughness until end of turn. 1/2 |
Rasaad yn Bashir | 2W | Legendary Creature — Human Monk | Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.) 0/3 |
Mirror Entity | 2W | Creature — Shapeshifter | Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. 1/1 |
Gigantomancer | 7G | Creature — Human Shaman | {1}: Target creature you control has base power and toughness 7/7 until end of turn. 1/1 |
Water Wings | 1U | Instant | Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) |
Strange Inversion | 2R | Instant — Arcane | Switch target creature's power and toughness until end of turn. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Scale Up | G | Sorcery | Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Duskana, the Rage Mother | 2RGW | Legendary Creature — Bear | When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. 5/5 |
A-Tanazir Quandrix | 3GU | Legendary Creature — Elder Dragon | Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. 5/5 |
Mannichi, the Fevered Dream | 2R | Legendary Creature — Spirit | {1}{R}: Switch each creature's power and toughness until end of turn. 1/2 |