M:tG card similarity search
1GGGG · Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Ray of Enfeeblement | B | Instant | Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. |
Overgrown Battlement | 1G | Creature — Wall | Defender {T}: Add {G} for each creature you control with defender. 0/4 |
Bloodlust Inciter | R | Creature — Human Warrior | {T}: Target creature gains haste until end of turn. 1/1 |
Duelist's Heritage | 2W | Enchantment | Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. |
Sparring Collar | 2 | Artifact — Equipment | Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Moniker Mage | 2U | Creature — Human Wizard | {U}, Say your middle name: Moniker Mage gains shroud until end of turn. {U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn. 2/2 |
You See a Guard Approach | U | Instant | Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Heron's Grace Champion | 2GW | Creature — Human Knight | Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3 |
Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |
Vault Skyward | U | Instant | Target creature gains flying until end of turn. Untap it. |