Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unnatural Selection

1U · Enchantment

{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

Similar cards

Color identity:
NameManaTypeText
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Blazing Blade Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. 2/2
Draco 16Artifact Creature — Dragon Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control. 9/9
Exotic Curse 2BEnchantment — Aura Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Ensoul Artifact 1UEnchantment — Aura Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Metamorphic Alteration 1UEnchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
Wishful Merfolk 1UCreature — Merfolk Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Dinosaur Headdress Artifact — Equipment When Dinosaur Headdress enters the battlefield, attach it to target creature you control. As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. Equipped creature is a copy of the last chosen card. Equip {2}
Might Beyond Reason 3GInstant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
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