M:tG card similarity search
2W · Enchantment — Aura
Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Name | Mana | Type | Text |
---|---|---|---|
Lightning Diadem | 5R | Enchantment — Aura | Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2. |
Pollenbright Wings | 4GW | Enchantment — Aura | Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |
Unquenchable Thirst | 1U | Enchantment — Aura | Enchant creature When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
Strands of Undeath | 3B | Enchantment — Aura | Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature. |
Calming Licid | 2W | Creature — Licid | {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2 |
Nurturing Presence | 1W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |
Teferi's Tutelage | 2U | Enchantment | When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Karametra's Blessing | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
Excavating Anurid | 4G | Creature — Frog Beast | When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. 4/4 |
Instill Energy | G | Enchantment — Aura | Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn. |