Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unscrupulous Agent

1B · Creature — Elf Detective

When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Bear's Companion 2GURCreature — Human Warrior When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. 2/2
Plan the Heist 2UUSorcery Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Azorius Herald 2WCreature — Spirit Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. 2/1
Subjugator Angel 4WWCreature — Angel Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. 4/3
Morbid Bloom 4BGSorcery Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Acid Web Spider 3GGCreature — Spider Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment. 3/5
Tolaria West Land Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Witch Engine 5BCreature — Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.) 4/4
Decompose 1BSorcery Exile up to three target cards from a single graveyard.
Omenspeaker 1UCreature — Human Wizard When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3
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