Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unstable Frontier

· Land

{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Gilt-Leaf Archdruid 3GGCreature — Elf Druid Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Nicanzil, Current Conductor GULegendary Creature — Merfolk Scout Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. 2/3
Deification 1WEnchantment As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Skyshroud Elite GCreature — Elf Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Phyrexian Scriptures 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
Soratami Mindsweeper 3UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target player mills two cards. 1/4
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Plaza of Harmony Land When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.
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