M:tG card similarity search
· Land
{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Hammer Helper | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. |
Nexus of Becoming | 6 | Artifact | At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. |
Boros Guildmage | R/WR/W | Creature — Human Wizard | {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. 2/2 |
Winding Canyons | Land | {T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash. | |
Rage-Scarred Berserker | 4B | Creature — Minotaur Berserker | When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4 |
Cartographer's Survey | 3G | Sorcery | Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. |
Crown of Fury | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. |
Kaito's Pursuit | 2B | Sorcery | Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) |
Mirko Vosk, Mind Drinker | 3UB | Legendary Creature — Vampire | Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard. 2/4 |
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |