Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Unstable Frontier

· Land

{T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Dreadbringer Lampads 4BEnchantment Creature — Nymph Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 4/2
Tendo Ice Bridge Land Tendo Ice Bridge enters the battlefield with a charge counter on it. {T}: Add {C}. {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Pick the Brain 2BSorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
Amulet of Safekeeping 2Artifact Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Creature tokens get -1/-0.
Magus of the Future 2UUUCreature — Human Wizard Play with the top card of your library revealed. You may play lands and cast spells from the top of your library. 2/3
Cerebral Eruption 2RRSorcery Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
Insolence 2REnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
Demoralize 2RInstant All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Treasonous Ogre 3RCreature — Ogre Shaman Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3
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