M:tG card similarity search
· Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
Name | Mana | Type | Text |
---|---|---|---|
Arid Archway | Land — Desert | Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. | |
Rouse | 1B | Instant | If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost. Target creature gets +2/+0 until end of turn. |
Bloodborn Scoundrels | 5B | Creature — Vampire Rogue | Assist (Another player can pay up to {5} of this spell's cost.) When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. 4/4 |
Stromgald Cabal | 1BB | Creature — Human Knight | {T}, Pay 1 life: Counter target white spell. 2/2 |
North Star | 4 | Artifact | {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) |
Alchemist's Refuge | Land | {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. | |
Carrion Crow | 2B | Creature — Zombie Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) Carrion Crow enters the battlefield tapped. 2/2 |
Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Captivating Crossroads | Land | During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color. |