Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Untamed Wilds

2G · Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Might Beyond Reason 3GInstant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Join the Group 2RSorcery — Adventure You may put a legendary creature card from your hand into the command zone. It's also your commander.
Orcish Farmer 1RRCreature — Orc {T}: Target land becomes a Swamp until its controller's next untap step. 2/2
Kazandu Stomper 5GCreature — Beast Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5
Dark Tutelage 2BEnchantment At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Glowing Anemone 3UCreature — Jellyfish Beast When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. 1/3
Shattered Angel 3WWCreature — Phyrexian Angel Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
A-Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
Llanowar Loamspeaker 1GCreature — Elf Druid {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3
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